

Find a super sword in the mouth of a dog*? That is going to take a pile of points for you to equip. Potions dropped by the monster and occasionally found can grant new PP, and characters get some more when they level, along with the increases you would expect to the other stat. Every spell and piece of gear is assigned a PP value, and you can equip items to that level. There is an additional stat called Proficiency Points (PP), that limit what you can equip. Sometime later, I went back and found all the level 1 and level 2 adventurers I’d abandoned after CR and brought them back to the main town on the surface. I had to bring a new adventurer to find a gorgon altar, feed it the exact coordinates of my party of statues, hope I got the coords right, then descend further to find the party, and swap places with them. Enemies can be flying and only able to be hit by ranged attacks. Enemies can also attack this.Īdditionally, there are status conditions - you can be poisoned. Action Time Bar (ATB) - once this gauge is full, you can act.This does not regenerate after each encounter, and certain attacks ignore defense and harm health directly. Health - when this hits zero, you are KO’d.This also regenerates after each encounter. Magical Defense - you cannot be harmed by magical attacks until your magical defense is broken.Physical Defense - you cannot be harmed by physical attacks until your physical defense is broken.It took hours to earn my way back to zero.īoth your party and the monsters have a few simple battle numbers: By the time it ran away, undefeated, I was more than 30,000 gold in the hole. When it started stealing money from me - 10,000 gold at a time - I wasn’t worried, because I didn’t have that much. Everything is marked with a number that you can look up in your battle log (for encounters) or event log (for useful locations) to see what it is, once you have seen it once, or found information about it on the map. Useful locations are in white encounters are in black. On the surface, Dungeon Encounters is a simple game. Note: Numbers that have letters in them? Dungeon Encounters uses base 16 - the digits 0-9, and the letters A-F, representing the values 10-15. Most of the really good stuff you will find by solving puzzles and opening treasure chests. You’re not given any starting money, so the various vendors (a white two digit number starting with “1”) have nothing to sell you, but you can see from the items on offer that equipment gets more powerful over time, but doesn’t offer much variety in battle. A small trading camp on the twelfth level
